Legal Reengineering Applied to Gamifaction
DOI:
https://doi.org/10.18583/umr.v2i3.75Keywords:
Gamification, law, regulations, personal dataAbstract
Faced with the rapid change of the times, the new information and communication technolo-gies have generated modern motivation strategies for wor-ker productivity, it is in this sce-nario, where the topic of gami-fication appears, as a successful practice in obtaining results ex-pected by employees, by having them constantly motivated. Gamification, is the implemen-tation of practices, mechanics and rules extracted from video games to apply them in non-play environments, one of the-se spaces is within the organi-zations, more and more, it is more common to find that com-panies decide to use systems or software of Gamification to train and update its collabora-tors. However, up to now, the importance of having a compre-hensive legal strategy, which includes the creation of a legal portfolio that sets out the rights and obligations established in the different laws and regula-tions applicable in the matter Mexico. Since it does not find a legal strategy derived from a gamification project in the or-ganization, it is frequent to dis-cover violations of workers’ ri-ghts, which are not perceptible under the new social dynamics of the penetration of techno-logy in current labor practices. The objective of this research is the creation and generation of administrative tools to identi-fy the legal needs and conflicts that arise from the implemen-tation of a system that is widely used in organizations to project such training and professional development projects for the benefit of the employee and the employer.
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