Legal Reengineering Applied to Gamifaction

Authors

  • Carlos Dí­az Universidad de Celaya, Celaya, México.

DOI:

https://doi.org/10.18583/umr.v2i3.75

Keywords:

Gamification, law, regulations, personal data

Abstract

Faced with the rapid change of the times, the new information and communication technolo-gies have generated modern motivation strategies for wor-ker productivity, it is in this sce-nario, where the topic of gami-fication appears, as a successful practice in obtaining results ex-pected by employees, by having them constantly motivated. Gamification, is the implemen-tation of practices, mechanics and rules extracted from video games to apply them in non-play environments, one of the-se spaces is within the organi-zations, more and more, it is more common to find that com-panies decide to use systems or software of Gamification to train and update its collabora-tors. However, up to now, the importance of having a compre-hensive legal strategy, which includes the creation of a legal portfolio that sets out the rights and obligations established in the different laws and regula-tions applicable in the matter Mexico. Since it does not find a legal strategy derived from a gamification project in the or-ganization, it is frequent to dis-cover violations of workers’ ri-ghts, which are not perceptible under the new social dynamics of the penetration of techno-logy in current labor practices. The objective of this research is the creation and generation of administrative tools to identi-fy the legal needs and conflicts that arise from the implemen-tation of a system that is widely used in organizations to project such training and professional development projects for the benefit of the employee and the employer.

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Published

2017-12-15

How to Cite

Dí­az, C. (2017). Legal Reengineering Applied to Gamifaction. UPGTO Management Review, 2(3), 28–35. https://doi.org/10.18583/umr.v2i3.75